Team OG defends eSports title as The International concludes in Shanghai

Ma Yue Zhu Shenshen
The holder Team OG defeated fellow European side Team Liquid 3-1 in the grand final of The International, a world championship in the multiplayer battle game Dota in Pudong.
Ma Yue Zhu Shenshen
Team OG defends eSports title as The International concludes in Shanghai
Reuters

Team OG celebrates after winning the The International Dota 2 world championship final against Team Liquid at the Mercedes-Benz Arena in Pudong on Sunday.

Team OG won the final of The International 2019 (TI9), a Dota 2 eSports tournament at the Mercedes-Benz Arena in Pudong on Sunday, while Chinese teams occupied three positions in the top eight.

It’s the first time that The International was staged in China, which was also the ninth iteration of the Dota 2 world championship. More than 600,000 people watched the games online while thousands of domestic and overseas audiences turned up at the arena to witness Team OG pocketing at least US$15.6 million in prize money. The total prize pool reached an eSports-record of US$34.3 million this year.

Team OG, winner of TI8, overcame fellow European side Team Liquid 3-1 to defend its title. Three Chinese teams PSG.LGD, VG and RNG reached the top eight, with PSG.LGD — the China-based team affiliated to French football giant Paris Saint-Germain — finishing third. It was the first time that Chinese teams missed the decider in the tournament.

A total of 18 teams from Europe, Russia and Southeast Asia, each with five players, took part in the annual competition of professional players specializing in the hugely popular online game. In a Dota 2 game, two teams compete by selecting characters known as "heroes," each with a variety of innate skills and abilities, and cooperate together to be the first to destroy the base of the other team, which ends the match.

Shanghai aims to become the country’s eSports center, and therefore has been building eSports avenues and introducing preferential policies for eSports industry practitioners. Introducing world-class eSports competitions is part of the city's development plan.

eSports has created a buzz, with TI9 and ChinaJoy being held in Shanghai this summer. A whirlwind of fans, professional players, gaming gear, prize events, and broadcasting and training sessions have caused the phenomenon to be dubbed the “NBA or World Cup of the digital world”.

In the first six months of this year, eSports revenue in China rose 11 percent from a year earlier to 46.5 billion yuan (US$6.56 billion). The industry draws in some 500 million people.

Shanghai accounts for one-third of the domestic game market income. In 2018, the city’s eSports industry revenue hit 14.6 billion yuan.

As a welcome to TI9 and its players, representatives of the 18 teams gathered at the iconic Bund, on the invitation of Shanghai Vice Mayor Zong Ming, on Saturday, a day ahead of the Grand Final, for a mobilization ceremony. Officials from the local sports and tourism bureaus also attended.

Team OG defends eSports title as The International concludes in Shanghai
Dong Jun / SHINE

Representatives of the TI9 teams from various countries gathered at the Bund on the invitation of Shanghai Vice Mayor Zong Ming for a mobilization ceremony.


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