Biz / Tech

PC games still a major income for eSport market

The booming Chinese eSport market is set to hit nearly 79 billion yuan (US$12 billion) in 2018, up from 64.7 billion yuan last year.

Highly-competitive computer games requiring professional skills are set to take up a huge chunk of the nearly 79 billion yuan (US$12.3 billion) revenue in the booming Chinese eSport market,  Shanghai Daily learned.

“The (eSport) events are popular and professional, and may attract income similar to what NBA or other (major) sport events generate,” Xiao Hong, chief executive officer of Shenzhen-listed Perfect World, said.

The eSport market revenue is expected at 78.6 billion yuan in 2018, up from 64.7 billion yuan last year, said research firm CIC or China Insights Consultancy.

The eSport market may also attract income from advertising and sponsorship as well as game broadcasting on TV and other media channels as eSport “entertains and influences” audience, Xiao said during the China DOTA 2 Supermajor event which ended on Sunday in Shanghai.

PC games, including DOTA 2, still account for the major income in the market, according to industry watchers.

DOTA 2, one of the top MOBA (multiplayer online battle arena) games, offered US$37.1 million as total eSport prize pool in 2017.

Zhu Shenshen / SHINE

Audiences like eSport stars


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